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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

#include "GRTBaseMaterialWidget.h"

class QLabel;
class QLineEdit;
class QPushButton;

class GRTGeometry;

/*Widget to display information about a material*/
class GRTMaterialWidgetGeometry : public GRTBaseMaterialWidget
{
	Q_OBJECT
private:
	//ambient widget
	QLabel* _lbAmbientR;
	QLabel* _lbAmbientG;
	QLabel* _lbAmbientB;
	QLineEdit* _leAmbientR;
	QLineEdit* _leAmbientG;
	QLineEdit* _leAmbientB;

	//diffuse widget
	QLabel* _lbDiffuseR;
	QLabel* _lbDiffuseG;
	QLabel* _lbDiffuseB;
	QLineEdit* _leDiffuseR;
	QLineEdit* _leDiffuseG;
	QLineEdit* _leDiffuseB;

	//specular widget
	QLabel* _lbSpecularR;
	QLabel* _lbSpecularG;
	QLabel* _lbSpecularB;
	QLineEdit* _leSpecularR;
	QLineEdit* _leSpecularG;
	QLineEdit* _leSpecularB;

	//shininess
	QLabel* _lbShininess;
	QLineEdit* _leShininess;

	//the geometry object plugged to this widget
	GRTGeometry* _geometryObject;

	//texture widget
	QLabel* _lbTexture;
	QLineEdit* _leTexture;
	QPushButton* _loadButton;
	QPushButton* _openTextureButton;

public:
	//constructor
	GRTMaterialWidgetGeometry(QWidget* parent = 0);

	//destructor
	~GRTMaterialWidgetGeometry();

	//fill the widget with the value coming from the movable object
	void fillWidget(GRTMovable*);

public slots:

	//set the ambient to the object
	void setObjectAmbient();

	//set the diffuse to the object
	void setObjectDiffuse();

	//set the specular to the object
	void setObjectSpecular();

	//set the shininess to the object
	void setObjectShininess();

	//open a openfile dialog box to select a texture
	void selectTexture();

	//load a texture
	void loadTexture();

	//set the texture name when the line edit is modified
	void updateTextureName();
};